![]() ![]() Likewise the same is true if you make one of them the “Main Character” but the other one your “Companion 2”, again the pairing won’t count and you’ll miss out on extra scenes. Meaning that even if you have two characters that form a pair in your party but for example only have them as “Companion 1” and “Companion 2”, they won’t count as a pair and you’ll miss out on all the extra story scenes that would’ve come from that. ![]() In order for the pairing to work correctly and be actually counted as a pair, one of them MUST be your “Main Character” while the other MUST be your “Companion 1”. The three pairs (and thus storylines) are as follows: Respecting the pairing system is crucial if you want to have a lot more story and character interaction scenes, basically for a richer story experience. What this means is that the game doesn’t truly have 6 possible storylines, but rather it has 3 storylines with differences based on which character from a “pair” is the Main Character. Trials of Mana is a game that is meant to be replayed, with a large focus on replayability by means of making certain content exclusive depending on which characters you picked for your party.Įach character has their own storyline that can only be experienced if you select them as your Main Character, for a total of 6 possible storylines (well, sort of), meaning that any characters that are in your Companion 1 and Companion 2 slots will not have their story play out in your playthrough… with one exception that is the pairing system.Ĭertain characters form a “pair” where they share common story elements and what main antagonist they’ll face at the end. The game has a “pairing system” that ties into how the story is presented, this guide explains in detail how it works. ![]()
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