![]() Improved the wander range of brown bears, rogues and bandits within the Wilderness.It's no longer possible to redeem a Bond in the last three minutes before a server reboot.Two new options have been added to the Settings menu's Chat section, allowing players to have permanently banned and permanently muted accounts removed from their Ignore lists.Party leaders in Tombs of Amascut can now promote other members of the party while the group is forming in the lobby.This is only equippable if you've completed the Diamond time for every available quest. This doesn't give points but instead awards you a Diamond Trophy item for your main save. A Diamond time has been added to all quests in Quest Speedrunning.Black Knights' Fortress and Dragon Slayer II have been fully added to Quest Speedrunning Worlds.With all that said, let's take a look at exactly what's changing in Gielinor this week. If you're not feeling beta (sorry.) after reading that, perhaps the promise of three New Skill pitches in the very near future is something to look forward to! When the Bounty Hunter rewards beta wraps up, you'll get the chance to experiment with some Desert Treasure II - The Fallen Empire rewards in another beta. Next week you'll be able to get your hands on some upcoming Bounty Hunter rewards in beta worlds. This week's update is smaller than most, so we wanted to take a moment to let you know that the team are working away behind the scenes. You can even set up a bind to lock onto a Quantumn, Void Hunter, or Cyst so you never miss one.Attention speedy ‘Scapers: the final batch of Quest Speedrunning updates is here! Because you weren't one-shotting Boss or even Lt rank VH's as a Kheld. Never played Kheldians long enough to encounter Voids above minion rank, then. Sure they slow you down because you have to be a little careful in a game that doesn't often force you to do that. I've have never understood why everyone thinks they are a big deal. And then it gets a little hairy but aside from checking groups I never really worry about them after about lvl 8 or 10. Yeah some times you miss and the get a shot off. Very rarely will I need to follow up with something else. ![]() Fly in, attack goes off, radiant and usually dead enemy. Identify, Energy flight, inner light, Cue up incandescent. tab through them until you find the one you want. But they were a frustratingly inappropriate ramp up in difficulty for no good reason. ![]() All the "putting thought into what I'm doing" in the world won't change the fact that these were enemies designed specifically to screw over an already sub-par AT. Honestly sounds to me like you never ran into these enemies as a Kheldian yourself before. Nice that you are psychic and know how other people play. I play a warshade knowing that no matter what I do, someone on my team will be making me redundant at it - even before the Quant shows up and oneshots me. It's not a bad assumption, it's stating facts. CC? Oh please, a blaster does that better. Tank? Lobster form is flatly inferior to brutes, nevermind tankers. DPS? They have one of the lowest damage caps in the game. Kheldians do a lot of things, but there's nothing they do that another AT doesn't do better (and without the detriment of AT-hunter spawns). They call out the one negative and ignore all the good things that the AT brings ![]() And the poster you quoted is making the bad assumption that the only thing a Kheldian brings to a team is Quantum’s. I would absolutely invite them! But I'm not nearly as whiny and pissy when things go sideways as I've noticed some people are. Would you bring tankers along if doing so spawned enemies that ignore defense/resistance? Would you bring a controller if they had a "control-hunter" enemy type that shielded their spawn from debuffs and CC? No, you wouldn't, because as soon as one of those anti-AT mobs showed up your new teammate would be actively detrimental to the group. ![]()
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